Wind Tunnel

Today iv been screwing about with making a wind tunnel setup with X-Particles, iv worked on a couple of solutions the first one i set up using modifiers and rigged it up into a full user friendly preset.


Works pretty well and can look good, however its not realistic its not using a real world system. so that lead me down the track of using the xpDomain to make the particles act as smoke, and then using a big fan (wind modifier) with a really high strength to push the particles through the fluid. this seems to work quite well so ill get a render going and see how it looks.

Screen Shot 2015-09-24 at 17.00.08